# joypad.hal -- hal configuration file to move a cnc machine using a joypad # [JOG] # Components # We will use hal_joystick to read the axis value (float) for X Y Z, we will send these values to the # speed pin of a sim-encoder component, for X Y Z, this component outputs Phase-A and Phase-B signal, # just like a real quadrature rotary encoder. We will decode those signals with an encoder component for X Y Z # and will send the result counts value to the axis jog pin for X Y Z. # Load the hal_joystick component that creates joypad.axis. and joypad.button. pins loadusr hal_joystick -d /dev/input/js0 -p joypad # Load three encoder and three sim_encoder components loadrt encoder num_chan=3 loadrt sim_encoder num_chan=3 # Create links between the axis pins and the speed pin of the sim-encoder for X Y Z net velX joypad.axis.0 => sim-encoder.0.speed net velY joypad.axis.1 => sim-encoder.1.speed net velZ joypad.axis.3 => sim-encoder.2.speed # Create links between sim-encoder Phase-A and Phase-B and encoder Phase-A and Phase-B for X Y Z net XA sim-encoder.0.phase-A => encoder.0.phase-A net XB sim-encoder.0.phase-B => encoder.0.phase-B net YA sim-encoder.1.phase-A => encoder.1.phase-A net YB sim-encoder.1.phase-B => encoder.1.phase-B net ZA sim-encoder.2.phase-A => encoder.2.phase-A net ZB sim-encoder.2.phase-B => encoder.2.phase-B # Create links between encoder counts and jog counts for X Y Z net countX encoder.0.counts => axis.0.jog-counts net countY encoder.1.counts => axis.1.jog-counts net countZ encoder.2.counts => axis.2.jog-counts # Set parameter values setp encoder.0.position-scale 1 setp encoder.0.x4-mode TRUE setp encoder.1.position-scale 1 setp encoder.1.x4-mode TRUE setp encoder.2.position-scale 1 setp encoder.2.x4-mode TRUE setp encoder.capture-position.tmax 0 setp encoder.update-counters.tmax 0 setp sim-encoder.0.ppr 00000064 setp sim-encoder.0.scale 1 setp sim-encoder.1.ppr 00000064 setp sim-encoder.1.scale -1 setp sim-encoder.2.ppr 00000064 setp sim-encoder.2.scale 1 setp sim-encoder.make-pulses.tmax 0 setp sim-encoder.update-speed.tmax 0 # Enable jog for X Y Z setp axis.0.jog-enable TRUE setp axis.1.jog-enable TRUE setp axis.2.jog-enable TRUE # Attach realtime functions to threads addf encoder.capture-position servo-thread addf sim-encoder.update-speed servo-thread addf encoder.update-counters base-thread addf sim-encoder.make-pulses base-thread # [BUTTON-SAMPLES] # Here are two examples on how to attach some functions to joypad buttons. We will use Halui pins for the # second example. # Scale button # we set two buttons (6 and 4) to choose the jogscale value. Pressing button 6 will set the scale to 0.01 # while pressing button 4 will set it to 0.1. # Components # We will use a two values selector and a flipflop component loadrt mux2 loadrt flipflop # Link between buttons and flipflop, flipflop will output TRUE when rising edge is detected on set pin, FALSE # when rising edge is on reset pin. net button4 joypad.button.4 => flipflop.0.reset net button6 joypad.button.6 => flipflop.0.set # Link between flipflop and mux2, mux2 will output value mux2.0.in0 when mux2.0.sel is FALSE and mux2.0.in1 # when TRUE. net selected flipflop.0.out => mux2.0.sel # Link between the mux2 output and the jogscale pin for X Y Z net jogscale mux2.0.out => axis.0.jog-scale net jogscale mux2.0.out => axis.1.jog-scale net jogscale mux2.0.out => axis.2.jog-scale # Set parameters values setp flipflop.0.tmax 3750 setp mux2.0.tmax 3601 # Set the two scale values setp mux2.0.in0 0.1 setp mux2.0.in1 0.01 # Attach realtime functions to threads addf flipflop.0 servo-thread addf mux2.0 servo-thread # Flood button # We will set a single button (button 7) to start and stop flood. We will use Halui pins for that. # Components # We will use simply two and2 and 1 not components loadrt and2 count=2 loadrt not # Flood-is-on halui pin is linked to the and2.0.in0 and the not-flood-is-on, generated using the not component # is linked to the and2.1.in0. So, if the flood is on, we will have and2.0.in0 TRUE and and2.1.in0 FALSE. net flood-is-on halui.flood.is-on => and2.0.in0 net flood-is-on halui.flood.is-on => not.0.in net not-flood-is-on not.0.out => and2.1.in0 # Link between button 7 and and.0.in1 and and.1.in1. In this way, if the flood for example is on, when the # button is pressed TRUE will be sent to and2.0.in1 and and2.1.in1, while the in0 value for and2 components # will be TRUE for the first and2 and FALSE for the second. So the first and2 will output TRUE. net button7 joypad.button.7 => and2.0.in1 net button7 joypad.button.7 => and2.1.in1 # Link between and2 outputs and halui pin flood on and off. So, as seen above, if the flood is on, the and2.0 # will output TRUE and the flood will turn off. net floodOff and2.0.out => halui.flood.off net floodOn and2.1.out => halui.flood.on # Attach realtime functions to threads addf and2.0 servo-thread addf and2.1 servo-thread addf not.0 servo-thread